Thursday, May 13, 2021

White Plume Mountain (Greyhawk): Kidd, Paul: 9780786914241...

White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. The 16-page adventure bears the code "S2" ("S" for "special").White Plume Mountain is appearing at Mount Hotenow during a twelve hour "convergence" of parts of Oerth and Toril. The party is seeking a "Word of Making" believed to be buried in the dungeon - they can use this Word to right the Ordning of the Giants which is broken and causing all kinds of trouble...Part of the issue I think was a result of there being six of them. So I was thinking of leveling them up to 5th (they're really close anyway), and sending them off to White Plume Mountain, even though it's designed for 8th level, figuring their number would offset their relative weakness.White Plume Mountain 5e. 5th Edition Level 8 14 pages. Going only by the riddle left on the thief's note, part ransom part guide, You stand before White Plume Mountain, stronghold of the supposedly long dead Wizard Keraptis.[5e] White Plume Mountain [Completed!] (Inactive). Game Master mishima. Fey Map 5e Fey 5e AL 5e Saga. These next few posts there may be some player deaths. Sorry in advance but in my defense this is an old style module and this is very much the grand finale.

5E - White Plume Mountain: Tales of the Yawning Portal play report...

Spoiler Warning: Information below this point can be considered spoiler material! Acquire the Codex Page. Acquire the Sword Crest. Acquire the Hammer Crest. Acquire the Trident Crest. Gain entry to the treasure chamber. Defeat the Efreet.Luckily, the party had just hit level 8 and it turned out that this level was ideal for 'White Plume Mountain' from 'Tales from the Yawning Portal'. I jumped with joy a little bit when I realised that I could also tie it in with my current storyline about a curious Cleric who has a sideline in building specialised...He visited White Plume Mountain, going closer than most dared to and discovered the system of old lava-tubes that riddle the cone and the underlying strata. So he disappeared below White Plume Mountain and vanished from the knowledge of the surface world.White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. The 3.5e version of "White Plume Mountain" is based closely on the original, with the design adjusted in some areas for balance and better polish.

5E - White Plume Mountain: Tales of the Yawning Portal play report...

White Plume Mountain too much for level 5 players? : dndnext

White Plume Mountain, which has been reprinted as part of Tales from the Yawning Portal, is one of my all-time favourite Dungeons & Dragons adventures. In 5E, it's most likely the characters aren't going to defeat the challenges of the dungeon in one go. Thus, they'll go out ("You're leaving?This "S2 White Plume Mountain" conversion guide allows DMs to run the original module with 5th Edition rules. Also included in this guide is a handy two-page reference sheet for encounters along with monster and magic item conversions, all on one two-sided sheet.White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who...Hello, GM/player coming back to 5E after a long hiatus. I'd like to run a module called White Plume Mountain (modified for D&D 5th Edition) to get back After receiving a cryptic note, presumably left by the wizard, the collectors deduced that the weapons were taken to White Plume Mountain, in the...DM insights and mistakes with White Plume Mountain for 5th edition Dungeons and Dragons. .. Dungeons & Dragons 5e Tales From The Yawning Portal (White Plume Mountain), Episode 47 November 24, 2017 Watch My Twith Live Streams: www.twitch.tv/TheDigitalDM My Patreon Page...

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White Plume MountainCover of the 1981 reprint of White Plume Mountain.Art via Jeff Dee.CodeS2TSR product code9027Rules requiredAD&D (1st Edition)Character levels5 - 10[1]Campaign environmentGreyhawkAuthorsLawrence SchickFirst published1979Linked modulesS1 S2 S3 S4

White Plume Mountain is an journey module for the Advanced Dungeons & Dragons myth role-playing recreation, written through Lawrence Schick and revealed by way of TSR in 1979. The 16-page journey bears the code "S2" ("S" for "special").[2] The adventure is a dungeon crawl where the players' characters are hired to retrieve 3 "notorious" magical guns, each possessing its own intelligence.[1] The adventure contains artwork by means of Erol Otus, and a canopy through Jeff Dee. A sequel, Return to White Plume Mountain, was once revealed in 1999, and an updated version conforming to v3.Five laws used to be released online in 2005. The authentic used to be once more updated for the 5th edition in 2017 because the fourth part of Tales from the Yawning Portal.

White Plume Mountain was once neatly won via critics. It was once ranked the 9th largest Dungeons & Dragons journey of all time by Dungeon magazine in 2004. One judge, commenting at the ingenuity required to complete the journey, described it as "the puzzle dungeon to end all puzzle dungeons."[3] A evaluation for British magazine White Dwarf gave it an total score of 8/10, noting that the journey focuses on drawback solving. It could also be the favourite journey of Wired magazine's Ken Denmead, who described it as the "amusement park of dungeons".[4] Other adventures in the S collection include Tomb of Horrors, Expedition to the Barrier Peaks, and Lost Caverns of Tsojcanth.

Plot summary

White Plume Mountain is set within the World of Greyhawk, a marketing campaign environment for Dungeons & Dragons.[5] The module is a dungeon crawl,[1] prompted via the robbery of three magical, sentient weapons:[6] a trident named Wave, a conflict hammer named Whelm, and a sword named Blackrazor (all 3 were introduced in this journey).[1] The guns' former owners each gained a replica of a taunting poem, educating them that the weapons are situated in White Plume Mountain. The poem is signed by means of the wizard Keraptis, who 13 hundred years in the past descended into the volcanic mountain with a company of gnomes and disappeared.[1] The player characters' function is to observe the same path[7] and retrieve the weapons from Keraptis' lair.[6]

The adventure is split into 27 encounters throughout a 16-page module. Encounters are varied and each and every items its personal demanding situations. Encounter seven necessitates characters leaping from platform to platform above a sea of sizzling dust while evading erupting geysers; this in flip ends up in encounter eight and a room of permanent darkness the place a vampire guards Whelm. Encounter 17 happens in a large but fragile bubble situated above a boiling lake, with the players desiring to defeat an enormous crab and retrieve Wave with out destructive the bubble. Encounter 26 involves negotiating a magical ziggurat populated by way of quite a lot of monsters (including sea lions, giant crayfish, massive scorpions, and manticores) before encounter 28, a combat in opposition to an ogre mage who possesses Blackrazor. A last challenge on departing is an stumble upon with two to 4 efreet if the characters have succeeded in taking two or three of the magical guns.

Publication history

The original White Plume Mountain adventure was written through Lawrence Schick, and was once published via TSR in 1979. It features interior art by means of Erol Otus and David C. Sutherland III, calligraphy by means of Darlene Pekul, and a entrance cover through Sutherland.[8] The module includes a 12-page booklet and an outer folder which featured a two-color duvet within the authentic printing; the module was expanded to Sixteen pages and rereleased with a full-color quilt by means of Jeff Dee in 1981.[9] The adventure was once incorporated as part of the Realms of Horror abridged compilation produced in 1987. To have a good time the twenty fifth anniversary of the Dungeons & Dragons recreation in 1999, a reprinting of the original journey was made to be had in the Dungeons & Dragons Silver Anniversary Collector's Edition boxed set, with slight modifications to make it distinguishable from the unique (for amassing purposes).[10]Wizards of the Coast also launched a sequel to the journey in 1999, Return to White Plume Mountain, as a part of the TSR 25th Anniversary collection of publications. The occasions in the sequel are assumed to take place twenty years following the ones in the authentic.[11] It used to be made into a singular of the similar title by way of Paul Kidd for the Greyhawk Classics series.

Schick wrote the module while applying for a task with TSR. He took what he felt had been the best portions from his prior to now created dungeons and put them in combination to create White Plume Mountain. After taking a look at it, TSR hired him and revealed the module without making any changes. Looking back in an interview, Schick mentioned that he was "a little embarrassed to this day by Blackrazor, inasmuch as it's such a blatant rip-off of Elric's Stormbringer; I would not have put it into the scenario if I ever thought it might be published."[12] Schick later admitted that it was once pleasurable to have his adventure published as-is, "but also a little embarrassing, since the adventure was really just a sampler of clever ideas that were never fully fleshed out. Its central conceit, a 'funhouse' dungeon full of tricky obstacles designed to challenge adventurers for the amusement of a mad wizard, was already a cliché even at that date."[13]

In 2005, a web based version of the adventure was once released as a unfastened obtain, updated to evolve with v3.Five laws (Wizards of the Coast periodically alters the foundations of Dungeons & Dragons and releases a brand new model). The revised module is designed for characters of the seventh stage of enjoy. Return to White Plume Mountain has additionally received a v3.Five update and is likewise to be had at no cost obtain on their web site. In either one of the revised modules, the classic guns associated with them (Blackrazor, Whelm and Wave for White Plume Mountain, Frostrazor for Return to White Plume Mountain) had been transformed into Legacy Weapons.[14]

All 4 modules of the S-series were incorporated as part of the Dungeons of Dread hardcover assortment, released on March 19, 2013.[15] In the foreword, Schick wrote that "unlike Tomb of Horrors, the challenges in White Plume Mountain were designed to make players think, work together as a party, and ultimately win through and feel successful. Players liked that."[13]

In 2017, Wizards re-released White Plume Mountain updated to fifth Edition laws as part of the Tales from the Yawning Portal collection.[16]

Reception

A fight against a giant crab in a dome at the flooring of a volcanic lake? Check. Reverse gravity water tubes with kayaking unhealthy guys? Check. A fully frictionless surface, studded with pit traps? Check.

Mike Mearls describing the journey's appeal in Dungeon mag[3]

White Plume Mountain was smartly received by critics. Dungeon Master for Dummies lists White Plume Mountain as some of the ten perfect classic adventures, regarding it as a "classic dungeon crawl."[1] It used to be ranked the ninth greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the thirtieth anniversary of the Dungeons & Dragons game. Judge Mike Mearls commented at the ingenuity required to complete the adventure, describing it as "the puzzle dungeon to end all puzzle dungeons". Further, when talking to why it is one of the most sensible adventures ever, he stated that while it lacked the "sheer brutality" of Tomb of Horrors, it made up for it with "crazy, over the top, pure fun". Another Judge, Clark Peterson, mentioned that he favored the 3 magical weapons: Wave, Whelm, and Blackrazor. To Peterson, just the inclusion of Blackrazor makes White Plume Mountain a "classic". The editors of Dungeon felt that the adventure was once defined by means of the ziggurat and its monsters.[3]

Kirby T. Griffis reviewed the adventure in The Space Gamer #37. Griffis found the background attention-grabbing, specifically Keraptis having stolen the magical weapons from outstanding dealers, and the participant having been employed to get them back, with just a cryptic poem to lend a hand. He discovered the module neatly arranged and its content more plausible than most, and regardless of its shortness he said, "This on the whole is a very good module. There are no real flaws."[17]

Jim Bambra reviewed White Plume Mountain for the British magazine White Dwarf, and rated it favorably at 8/10 overall. He gave playability, enjoyment, and skill rankings of 9/10, and a complexity score of 7/10. He noted that the journey makes a speciality of downside fixing, with "many interesting problems for players to overcome".[6] Comparing it to the challenges within the earlier S series adventure Tomb of Horrors, Bambra found White Plume Mountain "quite lenient." Where in Tomb of Horrors a improper resolution would depart the player's personality useless, in White Plume Mountain it simply leaves the participant annoyed. The journey's checks are "designed to stretch a party to its limits, not deal death at every opportunity".[6]

Ken Denmead of Wired says that White Plume Mountain is his favourite adventure, if not essentially the most productive. For him, it used to be the "amusement park of dungeons". He describes the tale arc, where the adventurers are employed to retrieve 3 magic pieces, as very similar to the A-Team or The Equalizer: "You've been hired to help when no one else has been able." He felt that whilst the sword Blackrazor was a "blatant ripoff of Elric", it was "still way cool".[4]

Denmead commented on several of the adventure's encounters. He felt the cavern with boiling mud, striking disks, and geysers, was once "just cruel". Concerning the permanently darkish room that houses a vampire, he commented on the ease with which one player's persona can simply hit that of some other in the gloom. He describes the room where a large crab guards the trident Wave as "basically a bubble inside a tank of boiling water", noting the crab is aware of to not pierce the walls and asks, "Are you that smart?" Also, if the gamers finish the adventure with the magic weapons, they want to "bribe" their Dungeon Master so they can keep the items.[4]

In video video games

Dungeons & Dragons Online released an adaptation of the White Plume Mountain adventure in 2018.[18] It includes most of the authentic encounters, challenges, and monsters from the unique module. The rewards for defeating this dungeon include the three sentient weapons, Blackrazor, Whelm, and Wave, despite the fact that the final is depicted as a quarterstaff, as the sport does not come with tridents..

References

^ a b c d e f .mw-parser-output cite.quotationfont-style:inherit.mw-parser-output .quotation qquotes:"\"""\"""'""'".mw-parser-output .id-lock-free a,.mw-parser-output .quotation .cs1-lock-free abackground:linear-gradient(transparent,transparent),url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")appropriate 0.1em middle/9px no-repeat.mw-parser-output .id-lock-limited a,.mw-parser-output .id-lock-registration a,.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .quotation .cs1-lock-registration abackground:linear-gradient(transparent,transparent),url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")correct 0.1em middle/9px no-repeat.mw-parser-output .id-lock-subscription a,.mw-parser-output .quotation .cs1-lock-subscription abackground:linear-gradient(transparent,clear),url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")correct 0.1em middle/9px no-repeat.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registrationcolor:#555.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration spanborder-bottom:1px dotted;cursor:help.mw-parser-output .cs1-ws-icon abackground:linear-gradient(transparent,transparent),url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em heart/12px no-repeat.mw-parser-output code.cs1-codeshade:inherit;background:inherit;border:none;padding:inherit.mw-parser-output .cs1-hidden-errorshow:none;font-size:100%.mw-parser-output .cs1-visible-errorfont-size:100%.mw-parser-output .cs1-maintdisplay:none;coloration:#33aa33;margin-left:0.3em.mw-parser-output .cs1-formatfont-size:95%.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-leftpadding-left:0.2em.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-rightpadding-right:0.2em.mw-parser-output .quotation .mw-selflinkfont-weight:inheritSlavicsek, Bill; Baker, Rich; Grubb, Jeff (2006). Dungeon Master For Dummies. For Dummies. p. 320. ISBN 978-0-471-78330-5. ^ "Dungeons & Dragons FAQ". Wizards of the Coast. 2003. Retrieved February 9, 2009. ^ a b c Mona, Erik; Jacobs, James; Dungeon Design Panel (November 2004). "The 30 Greatest D&D Adventures of All Time". Dungeon. Paizo Publishing (116): 77. ^ a b c Denmead, Ken (January 10, 2008). "Top 10 D&D Modules I Found in Storage This Weekend - Finale!". Wired. Archived from the original on August 2, 2009. Retrieved February 5, 2009. ^ Stark, Ed; et al. (2004). "Greyhawk". 30 Years of Adventure: A Celebration of Dungeons & Dragons. Wizards of the Coast. p. 57. ISBN 0-7869-3498-0. ^ a b c d Bambra, Jim (April 1983). "Open Box - White Plume Mountain Review". White Dwarf. 40. ^ La Farge, Paul (September 2006). "Destroy All Monsters". The Believer Magazine. Archived from the original on 2008-09-20. ^ Schick, Lawrence (1979). White Plume Mountain. TSR, Inc. pp. quilt, 3–5, 9, 13. ISBN 978-0-935696-13-4. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 113. ISBN 0-87975-653-5. ^ "Silver Anniversary Collector's Edition Boxed Set". Wizards of the Coast. 2003. Retrieved August 14, 2009. ^ Cordell, Bruce R.; Penny Williams (1999). Return to White Plume Mountain. Lake Geneva, Wis.: TSR. pp. Back Cover. ISBN 978-0-7869-1434-0. Two many years ago, on the other hand, Keraptis reappeared in White Plume. The mountain and its insane lord proved an excessive amount of for most, however eventually braveness and justice triumphed. Keraptis was finally lifeless or so the arena thought. Now, twenty years later, a face has gave the impression within the volcano's smoke the face of Keraptis himself, say those who should know. Is the vile wizard immortal finally? Or is there an even higher thereat building underneath White Plume Mountain? ^ Maliszewski, James (May 16, 2009). "An Interview with Lawrence Schick". Grognardia.Blogspot.com. Retrieved 2009-08-31. ^ a b "Dungeons of Dread: White Plume Mountain". Wizards of the Coast. Retrieved June 22, 2013. ^ Schick, Lawrence; Collins, Andy; Gwendolyn F.M. Kestrel; Wyatt, James (December 7, 2005). "White Plume Mountain (Revised)". Wizards of the Coast. Retrieved February 5, 2009. ^ "Dungeons of Dread". Wizards of the Coast. Retrieved June 22, 2013. ^ "Tales from the Yawning Portal". Wizards of the Coast. 2017-02-21. Retrieved 2017-02-21. ^ Griffis, Kirby (March 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (37): 30. ^ Olivetti, Justin (July 18, 2018). "Dungeons and Dragons Online tells tales of the White Plume Mountain". massivelyop.com. Retrieved February 1, 2019.

External links

Publication historical past at Acaeum.com "White Plume Mountain at Pen-Paper.net". Archived from the unique on February 24, 2005.vteDungeons & DragonsBasicsGeneral Controversies Editions Gen Con Popular tradition Film sequence Related merchandise Retro-clones RPGA Sources and influencesGameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic merchandise Miniatures PsionicsCreators Gary Gygax Dave Arneson Keith Baker Richard Baker Ed Greenwood Jeff Grubb Tracy Hickman Robert J. Kuntz Mike Mearls Frank Mentzer Chris Perkins Jim Ward Margaret WeisCompanies TSR Wizards of the Coast Grenadier Models Judges Guild Paizo Ral Partha Strategic Simulations WizKidsLicenses Open Game License Game System License System Reference DocumentGeography and cosmologyCampaign settings Birthright Council of Wyrms Dark Sun Dragonlance Dragon Fist​ Eberron Exandria Forgotten Realms Faerûn Al-Qadim Kara-Tur Ghostwalk Greyhawk Jakandor Kingdoms of Kalamar Mahasarpa Mystara Blackmoor Savage Coast Hollow World Nentir Vale​ Pelinore Planescape Ravenloft Masque of the Red Death Ravnica Rokugan Spelljammer TherosPlanes of life Material Plane Aebrynis Abeir-Toril Athas Krynn Eberron Mystara Nerath Oerth Underdark Inner Planes Outer Planes SigilCharacters and beingsRaces Dwarf Elf Drow Gnome Half-elf Half-orcs Halfling Kender Tiefling Triton WarforgedClasses Artificer Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Sorcerer Rogue Warlock Wizard List of alternative categoriesCharacter lists Dragonlance Greyhawk RavenloftNotable characters Alias Drizzt Do'Urden Elminster Volothamp Geddarm Gord the Rogue Iggwilv Lord Soth Raistlin Majere Minsc Mordenkainen Tenser Strahd von Zarovich WulfgarCreatures and monsters Beholders Devils Dragons Gelatinous cube Giants Goblins Illithid (mind flayer) Lich Mimic Owlbear Orcs Reptilian humanoids Kobolds Slaadi Trolls Vampires List of second edition monstersDeities and powers Bahamut Corellon Larethian Eilistraee Greyhawk deities Tharizdun Vecna Moradin Mystra TiamatPublicationsCore rulebooks Player's Handbook Dungeon Master's Guide Monster ManualClassic boxed units Dungeons & Dragons (unique) Basic Expert Companion Master Immortals Rules CyclopediaSupplements Arms and Equipment Guide Battlesystem Book of Exalted Deeds Book of Vile Darkness Deities & Demigods Draconomicon Dungeon Master Option: High-Level Campaigns Fiend Folio Forgotten Realms Campaign Setting Libris Mortis Manual of the Planes Player's Option: Combat & Tactics Player's Option: Skills & Powers Player's Option: Spells & Magic Psionics Handbook AD&D 2nd version D&D third version D&D v3.5 Expanded and Complete Unearthed Arcana Wrath of the ImmortalsNotablemodules List of Eberron modules and sourcebooks Against the Giants Dead Gods Desert of Desolation Dragonlance Expedition to the Barrier Peaks Expedition to the Demonweb Pits The Gates of Firestorm Peak The Isle of Dread The Keep on the Borderlands The Lost Caverns of Tsojcanth Queen of the Spiders Ravenloft Red Hand of Doom The Ruins of Undermountain The Temple of Elemental Evil Tomb of Horrors White Plume MountainOnline gear D&D Beyond Retrieved from "https://en.wikipedia.org/w/index.php?title=White_Plume_Mountain&oldid=997975178"

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